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Qui, 18 de Novembro de 2010 15:47

Treyarch divulga lista de correções em CoD: Black Ops (18/11)

Escrito por Thales P. Horta
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E a Treyarch não para hein, a desenvolvedora do modo multiplayer de Call of Duty: Black Ops, acaba de lançar um novo update de correções, confiram abaixo.

Para um melhor entendimento, mantivemos as correções sem tradução, qualquer dúvida, deixe nos comentários, Destacamos em negrito as correções mais importantes e reclamadas pela comunidade. As mesmas correções são para Playstation 3 e Xbox 360

Correções Efetuadas:

    11/5
  • - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
  • - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
  • - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

    11/9
  • - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
  • - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

    11/10
  • - Users’ rank and stats can get wiped under very specific conditions

    11/11
  • - Online number counts were not updating properly; these are now reporting exact online numbers
  • - Parties getting disbanded when host did not find a match quickly

    11/12
  • - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
  • - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
  • - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

    11/16
  • · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
  • · Array: Added collision to prevent players from partially clipping into a tree
  • · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
  • · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
  • · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
  • · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

    11/17 (full title update)
  • · Improved matchmaking to find matches significantly faster
  • · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
  • · Improved host selection to ensure that the best host is always selected in the pre-game lobby
  • · Improved party system to ensure that parties don’t get broken apart
  • · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
  • · Server-side and game-side changes to decrease the amount of failed Film uploads
  • · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
  • · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
  • · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
  • · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
  • · Additional fine-tuning of audio levels for bomb plants/defuses
  • · Additional online security enhancements
  • · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends
Correções ainda em Progresso.
  • · Prevention of Valkyrie rocket exploding upon release under rare conditions
  • · Prevention of Gunship failing to give player full control under rare conditions
  • · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Fonte: http://www.callofduty.com/board/viewtopic.php?f=72&t=313365
Última modificação Seg, 29 de Novembro de 2010 14:55
Thales P. Horta

Thales P. Horta

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